After 3.75 seconds, Junkrat lands, dealing 890 (+4 per level) damage to nearby enemies and activating Total Mayhem. While in the air, he can steer the landing location by moving. After 1.25 seconds, Junkrat launches into the air. She is the leader of the Deadlock Gang and a rebellious gunslinger who's not afraid to get her hands dirty.Does Junkrat Ulti Do More Dmg On Ground Pool. This ties with Reinhardts charge which can do a.Ashe is a hero of Overwatch. Convert Dmg To Exe Eindows Spssstatistics24mac Dmg Cara Edit File Dmg Di Windows 7 Cura 15.04.6 Download Dmg Os X Yosemite 10.10.5 Dmg Direct Download Dmg To Iso Mac Vmware Roblox Wiki Social Items That Do Dmg Why Do Supports Have High Base Dmg Pro Tools 11 Crack Dmg New To Dnd And Dmg Snow Leopard 10.5 DmgExcluding ultimates, a Widowmaker headshot does the most damage with a single projectile: 120 x 2.5 300.And Ashe is not alone, as she can call on her omnic ally B.O.B. She blasts enemies by throwing dynamite, and her coach gun packs enough punch to put some distance between her and her foes, or gain some air to leap to hard to reach places or for an aerial shot. Ashe quickly fires her rifle from the hip or uses her weapon’s aim-down sights to line up a high damage shot at the cost of fire-rate. OVERWATCH (FORMERLY) AFFILIATION: NANO BOOST After Ana hits one of her allies with a combat boost, they temporarily move faster, deal more damage.
Overwatch Dmg Download Dmg OsAppears slightly to the right of Ashe and lands 5 meters in front of her, then charges in the direction Ashe is looking at. Explore the full roster below. Ashe passively generates 1% Ult Charge every 4.48 seconds.Overwatch features an international cast of powerful heroes with captivating personalities and backstories. Play the teams edition 1000 DMG/HEAL NEW HERO TEAMS than you can play while in queue. Play in the arena or any of the workshop maps. Hero List - 8 random DPS + 1 Tank (5th) & + 1 Supp (10th) in loop - No turrets abilities. ![]() Is treated as an additional player when contesting/capturing objectives, and for Wrecking Ball's Adaptive Shield. Becomes inactive for 5 seconds. Nano Boost), and debuffed (e.g. Is active (but not by the damage dealt by B.O.B.).Ashe is a hero who requires good mechanical skill to be played effectively. Ashe can still gain ultimate charge while B.O.B. Does not give ultimate charge, but damage boosting as Mercy does. Most of her abilities require good follow-ups, such as detonating Dynamite and making quick shots after jumping with Coach Gun. Her primary fire, while quite fast, deals only mild damage, and Coach Gun is on a lengthy cooldown. Finally, her Ultimate ability calls out her omnic sidekick B.O.B., who rushes in, knocks enemies in the air, and then grounds himself to shoot enemies, much like a turret.Though dominant in midrange, Ashe suffers in close combat. Her Coach Gun serves as both a defensive "get-off-me" tool (like Lucio's Soundwave) and a potent mobility option (like Pharah's Concussive Blast). Uniquely, Dynamite can be detonated early by shooting it any time between when it's thrown and when its fuse runs out. Dynamite is a dangerous, versatile ability that can be used to threaten space (such as narrow hallways and chokepoints) and deal decent damage in its radius, as well as inflicting a damage over time debuff. Compress jpeg for email on macThe Viper: Ashe's primary weapon. B.O.B., though incredibly strong, can easily be countered by the enemy team, as he can be hacked, slept, and stunned in the same way he can be boosted by a friendly team. Overall, Ashe is best played close to her teammates, so she can have backup available if she is being harassed. While it deals impressive damage over time, it will also damage Ashe if she's too close to the blast. Rather than doing a whole clip like most of the cast, Ashe reloads one bullet at a time (at roughly the same rate as her hip-fire). The Viper has a unique reloading mechanic. Despite its power, an ADS headshot is not enough to one-shot 200 HP enemies, dealing only 150 damage. Dynamite is designed so that it will automatically fall on the player's crosshair the moment they can act. Uniquely, it can be detonated before its five-second fuse by shooting it with either the Viper or the Coach Gun. When detonated, it will explode and burn enemies. Dynamite: Ashe throws a bundle of lit dynamite in front of her in a shallow arc. Its primary fire is rather weak, best suited to finishing blows and harassing enemies who step out of position. Dynamite tends to get stuck on slopes (like the rooftops on Eichenwalde), so it is best to not rely on geometry to get it where you want it. Dynamite will bounce off of shields (like Reinhardt's Barrier Field). Throwing it into or slightly above a cluster of enemies and detonating it will usually get the most value out of Dynamite. Its blast radius is rather small, but the burst damage and debuff are quite powerful. Positioning your crosshair where the dynamite will land rather than trying to track it may be easier for long-range Dynamite shots. The arc it travels at is unusually floaty, which makes it quite easy to predict where it will end up. The knockback from Coach Gun is consistent across its hitbox, but the damage lessens the further away from Ashe an enemy is. Additionally, it deals impressive knockback to enemies and propels Ashe away from the blast. Coach Gun: Ashe whips out a shotgun for a strong, close-range blast. ![]() A common, powerful tactic is to use Ana's Nano Boost on B.O.B. Be mindful of this when using B.O.B. Can almost be considered another player, as he can be healed, buffed, and debuffed in any way a player could be. He has three stages: a charge forward, an uppercut that throws enemies up into the air, and a stationary "turret" mode, where he shoots at enemies within his line of sight. B.O.B.: Ashe's ultimate ability calls her omnic butler, B.O.B. A body shot will leave them with 5 HP. Any hero with 200 HP can be immediately killed with an ADS head shot after they are flung into the air. B.O.B.'s uppercut is the perfect opportunity for Ashe and her team to line up shots on enemies in the air. If she tries to dive you, do not try to Coach Gun her away while her Defense Matrix is up or she is using Boosters as she will not be knocked back. The line of sight you are facing when calling out B.O.B is very important, as it can lead to B.O.B running clean off the map or into a unfavorable position.Match-Ups and Team Synergy Tank HeroYou should never try to 1v1 D.Va in close range, her high health is really difficult to tear through single-handedly as Ashe and she can Defense Matrix a lot of your shots. Can contest — and capture — objectives as well as move payloads.Use B.O.B Smartly! Don’t just throw him into the enemy team: line B.O.B up for his cannon to do damage and delay them, as the enemy team can counter your B.O.B quite easily. In addition, you can use a vertical Coach Gun to avoid Charge and Earthshatter. Engage onto her after she's used Fortify for the best chance at taking her out.Do not waste time trying to destroy the barrier, instead throw a Dynamite over it and detonate it as soon as it is over the barrier to get maximum value. Against Orisa herself, she's very easy to headshot but just be wary of Fortify, which will significantly reduce your damage and make her immune to Coach Gun knockback or B.O.B.'s knock-up. In addition, you can one shot the pilot with a scoped headshot so if you or your allies de-mech the D.Va try to headshot the pilot as she ejects.Instead of wasting time trying to destroy Orisa's barrier, throw a Dynamite over it and shoot it when it's over the barrier to burn any enemies playing behind, applying pressure and potentially eliminating any weak targets. You can try to shoot at him from an off angle to force him to turn his barrier towards you and allow your team to push. Instead, focus on helping your allies take him out with Dynamites and well placed shots.
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